BioWare discusses Anthem loot overhaul
Many months agone, rumors were floating around that BioWare was planning a massive overhaul of Canticle. The game's launch didn't get smoothly because of the convoluted and incomplete story and performance issues. Since then, the team has fixed the technical issues, just the overall bug with gameplay remain.
Today, Christian Dailey, the Studio Managing director for BioWare Austin, discussed the Canticle revival and how the team wants to change loot. You can read the entire statement on the BioWare Web log.
Loot
A good thespian experience depends on the loot arrangement existence extensible and robust, and a lot tin can get wrong. A lot did become wrong. Nosotros fell short hither and we realized that building something new from the ground up was going to be required – starting with taking a long await and agreement the all-time in grade of the many groovy games that inspire u.s.... Increase the frequency of Loot Drops. Boodle is viable more than often... You can pursue specific loot without relying on randomness alone... Reveal and equip loot right abroad.
Ability Level
Your power cap can be easily increased, and the loot organization scales accordingly. Advanced telemetry data allows us to identify trends and make meaningful rest changes.
Gunplay
Gunplay is overall more responsive with enemies reacting to hits virtually-instantly with improved client-side prediction, we are looking into the role of melee items and builds, and of form, being able to spend skill points to unlock new types of equipment and synergies.
Information technology's unclear what the timeline for the Canticle overhaul is, but it may exist towards the stop of 2022 or beyond. What exercise you want to see from the game'southward overhaul? Let the states know.
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Source: https://www.windowscentral.com/bioware-discusses-anthem-loot-overhaul
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